PATCH 23.02.2017 24 FEBRUARY - COMMUNITY MANAGER (ANDY B) A new patch has been released, and it's a big one! Please restart your games and make sure your community servers are updated.
TL;DR (Patch Highlights) Known Issue: Yellow Lotus Potions sometimes have no effect. This will be fixed as quickly as possible, and in the meantime we recommend not using them. EXPLOIT FIX: Players can no longer use building previews to move themselves around This specifically addresses issues with Explosive Jar and Well placement previews EXPLOIT FIX: Players can no longer use chairs to travel great distances EXPLOIT FIX: The crouch/jump "boost" should now be fixed Please get in touch with us if you discover additional instances where jump "boosting" is possible. We understand the impact these issues had on raiding and general basebuilding on PvP servers, and want to make sure this issue is completely eliminated. EXPLOIT FIX: You can no longer dismantle Explosive Jars that have already exploded EXPLOIT FIX: Players now respawn immediately upon dying, skipping the death camera This is a temporary measure to prevent players from retaining their gear after dying. A more complete solution will be added in the future. EXPLOIT FIX: Players can no longer walk through walls which have not loaded in yet Fixes for certain server crashes Bows should now fire consistently on dedicated servers Bows should now always consume ammunition NPC archers and Thrall archers can now properly aim Bows should no longer shoot in crazy directions Fixed an issue where thralls would not properly load on server restart Knives are now efficient for harvesting Hide or Thick Hide Made more monsters able to damage structures. Some can even damage T3 buildings! You can now loot corpses under water
Performance and Tech Fixes Fixes for certain server crashes Reduced log spam on dedicated servers Optimized animation blueprints to improve server performance Made several console commands require admin Fixed an issue where thralls would not properly load on server restart
General Bug Fixes and Improvements You can now loot corpses under water You can no longer dismantle Explosive Jars that have already exploded Arrow projectiles are now more visible Players can no longer use chairs to travel great distances Players can no longer walk through walls which have not loaded in yet Players can no longer use building previews to move themselves around Bows should now fire more consistently on dedicated servers Archers across the Exiled Lands have laid off the booze and can now properly aim again Knives are now efficient for harvesting Hide or Thick Hide Placeables now correctly respect the "No Ownership" server setting Drinking from a well now quenches thirst. The future is now. Updated collision for banners and carpets Player now respawns at last bed/bedroll they interacted with Fixed an issue where a test NPCs could be spawned Bows should no longer shoot in crazy directions Fixed an issue with stacksize for items in containers
Balance and Gameplay Fixes Heads are no longer returned when dismantling trophies. Fixed collision on relic rocks in starting area It is no longer possible to build on the shrine west of the river to prevent NPCs from spawning Players can drink while underwater again Players now respawn immediately upon dying, skipping the death camera. This is a temporary change in order to prevent players from retaining gear after death, and a permanent solution will be implemented in the future. Added a short delay before you can harvest a corpse to reduce the chance of accidentally hitting the corpse with a non-optimal tool Players now unequip their weapons when logging in. This fixes a problem with animation states. Bows should now always consume ammunition Fixed a collision issue with the giant spider and rebalanced its attacks Fixed an issue with explosive jars causing camera jitter when colliding with the player in build mode Players can no longer stack placeables Players can no longer abort attacks to increase attack speed Made more monsters able to damage structures. Some can even damage T3 buildings! Bedrolls and beds can only be bound to one character at a time Make beds only have one owner, and show the owner in GUI. If you respawn, the bedroll is prioritized over the bed, so bedrolls can be used for expeditions. Please give us feedback on this change. Players can no longer break the surrender emote by entering combat unarmed Monsters have received unique attacks and can now knock you back The pickaxe now suffers no harvesting penalties and give full resources from trees and rocks You can no longer build in invalid locations if you enter building mode without moving the mouse
Visual Improvements Gazelle now ragdoll properly after death Elephants now ragdoll properly after death Player turn rates and walk rates have been tweaked to fix animation problems Added new equip animations for the fiber rope in 1st and 3rd person Add social animations for the Hyena and Crocodile when they are stationary Various tweaks to armors Various tweaks to the male and female bodies Various tweaks to the male and female heads and hair The Relic Hunters now equip Relic Hunter armor pieces
Text and Localization Added new translations for dialogues, items and user interface Added subtitles to several voice-overs
Mods Fixed an issue where server login would fail if you had too many mods installed
Known Issues We are aware that crossbows still fire inconsistently. We are working on a fix Shrines are currently not able to be placed in singleplayer mode. We are aware of this and will fix that as quickly as possible. Yellow Lotus Potions sometimes have no effect. This will be fixed as quickly as possible, and in the meantime we recommend not using them.